The Good

  • Brilliantly simple. You pick up and move blocks on a grid with a timer; that’s it.
  • CLEARLY follows the art advice from the Gamefeel Notes Cultist Simulator talk: Pick an art style that is EASY and FAST so that you can make TONS of it.
  • On a regular schedule, customers come and demand certain types and quantities of blocks, e.g., “1 guy needs 2 lemons, 2 girls both need a bunny and a wizard hat”. The entire game is, how do you organize your completely open warehouse for efficient navigation?
  • Ok, not completely open. There are pillars which make corridors that restrict your ability to move through with large block bunches. But you can remove pillars with upgrades - then the only space issues are the ones you create with your organization schema.
  • You also unlock carry capacity, rotation, dashing, and so on, later.
  • Every 3 deliveries, you get as much time as you like to completely reorganize your warehouse. This is how you know it’s a fantasy. But the effect is relaxing and cathartic, and as your conception of the product space evolves, and the demands of navigating it with larger and larger bundles of boxes, you can continually reshape the environment to your liking.
  • Additionally, on the 3rd delivery, which again is timed, they hit you with tons and tons of boxes. This has the inevitable effect of forcing you to “temporarily” chuck ragtag box collections in the middle of everything so that you can organize them later. These disordered units then serve as unexpected obstacles for when you have to come back through the main corridor 30 seconds later to complete the delivery. Very, very smart game design.
  • You can also get stuff like robot sorter helpers and things.
  • Your boss occasionally awards you with motivational posters.

The Bad

  • Many Achievements are entirely RNG; tied to delivery product rolls.
  • Not sure if this is “bad” necessarily, but you can “rotate” without moving through intermediate tiles; aka, they don’t check collisions between start and end rotation.
  • Not much game beyond upgrades and achievements, as stated.